These affordances we are creating are never intended to be used for a singular purpose, but to improve the lives of the many. We have the ability to make every user's life easier.
Sketchnotes are a form of visual note-taking that incorporates taking the most important points of a talk or conversation, and creating a logical flow of that information in a image-friendly way. As a person who is very much a visual learner, I enjoy taking sketchnotes as they highlight important points that I want to remember. … Continue reading Sketchnotes: VRDC 2018
The Hierarchy For those of you unfamiliar with Maslow's Hierarchy of Needs, it is a motivational theory in psychology proposed by Abraham Maslow in 1943. It is a model of human needs, depicted as a series levels. Maslow described in his 1943 paper titled "A Theory of Human Motivation” (and another later paper in 1954) … Continue reading The Hierarchy of Needs in VR is Dependent upon UX
Spatial Audio is a specific concept to VR and AR environments, because it places sounds in a specific location in the physical environment around you. As an avid proponent for UX considerations in the VR world, I often come across articles or videos on necessary visual considerations for people within virtual reality. This is of … Continue reading User Experience Considerations for VR & AR Audio
As designers, observing aspects of physical/digital software and how users interact with that object are important for creating a holistic product. Many companies are often considering how their design fits multiple user groups which creates a lot of potential routes for new revenue. With the inclusion of women in stereotypically-male spaces, it is becoming more … Continue reading Why It’s Not Really About The Chips: Inclusive Design for Women
As surprising as it is, I liked the book Ready Player One by Ernest Cline. It has a good amount of humor and readability between referenced content and dialogue. It didn't take a large amount of time or effort to get through, and it paid a respectable homage to the sci-fi genre as a whole. That being said I also read the entirety … Continue reading Book Review: Why I’m Convinced Ready Player One is Set in an Alternate Reality
Photo courtesy of Mashable.com via Christopher Mineses (Link can be found here) The year is 2017 and of course the industry has once again coined new terms to simplify complex ideas. The new word of the day is "disruptor" and it's in reference to technologies that are developed for the modern consumer that disrupt the current industry. There … Continue reading People Who Use The Term “Disruptor” in Tech Have Absolutely No Idea What They’re Talking About
You can never be too prepared for the corporate world.
This article is based on the 2017 VR and AR conference locations and may be subject to change. This is a blog post and is an accumulation of research done by myself. Please be advised that some of these conferences and hackathons may be geared towards solely students or solely experienced individuals. Please respect each … Continue reading VR/AR Conferences & Hackathons in North America
The implementation of reality systems in enterprises like manufacturing, education, healthcare, and finance will help the spread of VR, AR, and MR into the average consumer mindset.